Re: Unusual New Propulsion Idea
Just had a thought: make it take a few "seconds" (not real secondds, but whatever time measure is used by the real time engine) to charge up weapons at the beginning of combat, so you can't fire in the first 3 "seconds" or whatever. Then, ships defending a warp point could start with their weapons already charged, so you get to ambush people coming through! This would be just as it works now for warp point, where defenders get to go first. But with simultaneous real time exectution, noone gets to "move first." For other battles, the 3 "second" delay will be passed long before ships engage each other.
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