Modding and it\'s impact on AI
Ok, from what I understand, if I start fiddling with modding, I'm going to throw the AI off a because they already have finely tuned research queues. Am I correct in assuming this? If so, is there some sort of guide or tutorial that covers this?
What kind of adjustments would I need to make to the AI files if I were to, say, add three more levels to Ship Yards? Or even the weapons? I haven't even seen an entries yet on weapons in those files.
Am I missing the point?
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