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Old February 5th, 2004, 09:12 PM
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Default Re: A team game, but without all the trading and stuff...

Quote:
Originally posted by geoschmo:
Has anyone thought about this? I have seen a few team games advertised, and been in a couple myself. I was less then satisfied. It's just a personal preferance of my own that I don't really care for all the trading. It's just too cumbersome with the Se4 system. Victory in Se4 being so heavily dependant on economic and tecnological advantages, a team game becomes more about setting up a cooperative research plan and implementing it. The battles are almost an after thought. To me it's a chore, and a bore.

What I could maybe get interested in would be a team game where you make your partnership treaty with your teammates and that's about it. None of the ship and tech trading. I wouldn't object to a little planet swapping, just so you could get a base in an important part of your allies empire and assist in his defense. But the main assistance would be in working together in the military campaigns. You attack on the left, I'll attack on the right, that sort of thing.

Anyone else think like me?
Well, I understand your thoughts, I think, but it's not really necessary to set things up that way. I've lost count of all the battles we've had in our Ratings Challenge Team game (4 of us)! The trick? No mines (and possibly high tech cost). But trading/gifting tech hasn't caused the focal point to be THAT...getting ready for the next fight has been the real concern.
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