Re: Marketing SE V
I don't think "getting a game onto retail shelves" is going to help much. Games can exist on store shelves and still be ignored by the moronic masses and their clueless gift-shopping relatives. Most games on retail shelves lose money for the publisher and developer, because the retail stores squeeze almost all of the sales money for themselves. And, even many pretty hard-core gamers would wait to get a deal from retail bargain bins and sales, rather than buying the game directly from Shrapnel. Total rewards from such a shift might even go down. Er, I could ramble on with various conjecture, but I've a headache and other things to do. The magazine coverage (reviews) is probably the most effective channel. Some magazine and/or web banner ads after the reviews go out might also help, though print mag ads are so expensive that I'd doubt worthwhile sales returns for a non-eye-candy-feast game. Fans subtley hitting semi-relevant forums and newsGroups periodically (such as forums for lamer but better-advertized conquest games) with plugs and links would probably help a lot, it seems to me.
Ergh, headache.
PvK
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