quote:
Originally posted by Seawolf:
Hey guys,
Current target specific weapons attack things that can be reasonably expected to be exposted on a ship/planet. How is a weapon supposed to target a shipyard for example that is in the middle of a base? Or a cloaking device that for certain is in the heart of a ship? Yes this is a game and we just have to mod it but come on war isn't surgical strikes that hit all the time exactly where you want. (i.e. US current 50% hit rate in Iraq.)
How is a Ship Yard any harder to hit than a Space Port or a Resupply Depot? All three are going to be large buildings with identifiable external characteristics. I hadn't thought of how it would work against a space yard in a ship. But it doesn't have to. You can destroy a space yard base/ship very easily.

Hitting ONLY the space yard on a planet is impossible except by random chance. As for cloaking devices, by that logic NONE of the specialized weapons should work. The same pseudo-technological explanation that works for shield disruptors or weapon over-loeaders works just as well for cloaking device fryers. Some sort of energy that 'burns them out' without having to hit them by direct line-of-sight.
[This message has been edited by Baron Munchausen (edited 07 March 2001).]