Re: More specifically targeting missiles and bombs wanted
Baron,
When I think of the specifically targeted weapons I don't think that they "destroy" the weapon as much as make it unfunctionable. Example a beam weapon of any sort need a exit point/targeting system to fire, so these weapon damaging components, to me, are targeted specifically for those items and prevent them from being used rather than actually destroyed. Again this is just my opinion.
So using that type of logic I can see the current set of weapons as "ok". As far as Shipyards go I don't think that they are really 1 location. Currently ship construction is becoming modulized where different sections are being constructed and then shipped to a final assemble point. So is there really a single structure to target, I don't know.
My bigget issue with additional 1 component affected weapon is that it makes the game to predictable and onesided. I.E if there was a SY only weapon and a race got it before another the game would be over cause you would risk a small fleet to attack a planet knowing that if you got in range and destroyed the SY you would have a min of 5 turns until he could build another where you would have 5 turns to build ships to keep this kind of attack going, don't forget that each planet can only have 1 SY and can only build either a ship or a facility not both .I don't think anyone can create an AI smart enough to counter this, the Ai would have focus on this weapon/defense asap since it would be silly not to.
A SY killer weapon would be a game breaker IMHO.
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Seawolf on the prowl
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Seawolf on the prowl
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