quote:
Originally posted by Seawolf:
Hey guys,
Current target specific weapons attack things that can be reasonably expected to be exposted on a ship/planet. How is a weapon supposed to target a shipyard for example that is in the middle of a base? Or a cloaking device that for certain is in the heart of a ship? Yes this is a game and we just have to mod it but come on war isn't surgical strikes that hit all the time exactly where you want. (i.e. US current 50% hit rate in Iraq.)
As far as targetting cloaking devices, they've done that on Star Trek multiple times. Granted, sometimes it was a boarding action, but they've also forced ships out of cloak by other means (generally weird pseudo-science, but since the cloaking device is generally weird pseudo-science itself...). So I'm willing to accept the idea. Maybe it needs to be an even shorter range than the weapon-destroyers, with smaller damage numbers, but it could still be interesting.
Along the same lines, why not add weapons that burn out scanners/sensors/etc (like Hyper Optics or Psychic Receptors or Temporal Sensors, among others)? The weapons should be linked to the original scanner tech (i.e., if you can't build a particular scanner, you also can't defeat it). This would make it more important to research multiple scanner types.
One big problem with new techs and components is that the AI has to be scripted to research and use them appropriately...
[This message has been edited by DirectorTsaarx (edited 08 March 2001).]