
February 15th, 2004, 04:56 PM
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Corporal
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Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
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Re: AI Design
Quote:
Originally posted by Rollo:
Thought of doing what as well? Not sure what you are referring to.
You cannot create new design types, but what you can do is using the design names in the queue. It is not working as well as using differrnt types (as described in my earlier post), though.
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What I meant was using abilitiy types to force weapons upon the vehicle.
I tried the design names, and it sure doesn't work very well. I only saw a few ships of a certain type. How bizzare..
I must say, after working for two solid weeks on my Mod, and running into this road block, I'm pretty dissapointed now that I see that the AI is severely limited in it's implementation. Sure, I've spent hours painstakingly laying out a great weapon system. But what's the point if the AI is only going to throw only one family of "weapon X" into their ship designs!?
The work around is using boarding party ships and Kamakaze ships... Does this mean that they'll never build normal boarding ships or kamakaze ships? I have a hunch that they were never effectively utilized by the AI in the first place, thus providing a viable option to get two more attack types out of it.
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