Intelligence questions (Again?)
Can someone explain intelligence. I’ve read the latest FAQ where it says puppet politics can fail without CI, and the modifiers for different CI. In a pbw game I was taking planets one after the other every turn for about 10-15 turns with intelligence attacks (it was against AI’s though), even though the latest FAQ says theres only a 50% chance of taking the planet. Once the Planet just went off by itself, but i put that down to the fact i couldn't actually see the victim. All the other time they have instantly joined my empire, and this includes 2 homeworlds. Suddenly it no longer worked. Ok, obviously the opponent built up enough CI to defeat my political attacks. So why can I still steal 2 or 3 warships every turn from the same enemy. I can see that 3 ship insurrections equals 150 K whereas political party is 100K. So why don’t the first 2 insurrections fail while taking down his CI ?. It just seems that lots of smaller projecys always succeed where 1 big one fails. By the way it’s a TDM game.. It appears to me to be best to build 299,999 CI points in CI3 and then scrap all your intelligence facilities. From then on you will have about 1 million CI points taking into account modifiers. Of course an enemy then just has to destroy your CI project right. I mean can you destroy the opponents CI project or just offensive projects ?. Finally I learnt in another game not to build all my intelligence facilities in one system. An enemy glassed the main planet and the whole system revolted, so I lost all my intelligence.
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