View Single Post
  #6  
Old February 18th, 2004, 09:58 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Retrofit Question

The intermediate retrofit strategy works well if you have inactive ship yards and ships moreso on defensive strategy - or if they are far from the front as you move them towards the front you can retrofit them along the way to keep them technologically up to date esp with low tech costs and the early rapid projectile and missile weapons discovery. Id like to see up to 15 levels of projectile and missile weapons - perhaps 3 at each stage ie 100 cost at level 1 and 2 fire range then at level 2 50 cost and 2 fire range, lev 3 25 cost and 2 fire range, then level 4 100 cost and 3 fire range - just to drag it out a bit more - perhaps lower the tech cost base to 4000 credits instead of 5000 just to make it fairer. Just makes the tech trees more lengthy - esp in larger games.

Always thought that the weapons advances are a little out of sync with the rest of the game advances.
Reply With Quote