Re: Players wanted for PBW PvK Proportions Game #1
The amount of time to establish is the reason I think about a small amount of reliable (obviously I do not talk about me) players who should be aware of this problem, or would even like this. There are some ways to accelerate the problematic first time frame - where most players seem to quit:
-low research costs
-3 planet start
-medium tech start
What I personally dislike about 99% of the PBW games is to be forced to build alliances, trade techs and all that team wonging stuff that only depends on who to meet first - who else to slay next with combined research power. If this could be disabled (which is not possible) somehow it would probably make up a game to my taste. But I guess it is a minority who would like to play it this way, so I remain to be a typical single role player.
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