
April 5th, 2004, 10:35 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Players wanted for PBW PvK Proportions Game #1
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Originally posted by PsychoTechFreak:
The amount of time to establish is the reason I think about a small amount of reliable (obviously I do not talk about me) players who should be aware of this problem, or would even like this. There are some ways to accelerate the problematic first time frame - where most players seem to quit:
-low research costs
-3 planet start
-medium tech start
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Well this is a big part of why joining this established PBW game is such a good opportunity! Not only do you get over the establishment stage, but you do so without messing up the research tree, without having fake-o triple homeworlds, and with a real historical lead-up to the current situation, as well as interesting and real starting possessions.
Quote:
What I personally dislike about 99% of the PBW games is to be forced to build alliances, trade techs and all that team wonging stuff that only depends on who to meet first - who else to slay next with combined research power. If this could be disabled (which is not possible) somehow it would probably make up a game to my taste. But I guess it is a minority who would like to play it this way, so I remain to be a typical single role player.
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It is quite possible to disable trade, and even alliances, and there are people who have the same interests - we just started Limited Resources (Pairs) 3 with PvK Balance mod, for example.
PvK
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