Thread: AI Modding 101?
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Old February 22nd, 2004, 11:21 AM
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Default Re: AI Modding 101?

Just realized that I shouldn't say this a bad choice without providing a better alternative

This is what I use for some of my races:
Quote:
AI State := Not Connected
Tech Area Name := Rock Planet Colonization
Tech Area Level := 1
Tech Area Min Percent := 1

AI State := Not Connected
Tech Area Name := Gas Giant Colonization
Tech Area Level := 1
Tech Area Min Percent := 1

AI State := Not Connected
Tech Area Name := Ice Planet Colonization
Tech Area Level := 1
Tech Area Min Percent := 1

AI State := Not Connected
Tech Area Name := Astrophysics
Tech Area Level := 1
Tech Area Min Percent := 1

AI State := Not Connected
Tech Area Name := Repair
Tech Area Level := 1
Tech Area Min Percent := 1

AI State := Not Connected
Tech Area Name := Stellar Manipulation
Tech Area Level := 4
Tech Area Min Percent := 34

AI State := Not Connected
Tech Area Name := Applied Research
Tech Area Level := 3
Tech Area Min Percent := 97

AI State := Not Connected
Tech Area Name := Minerals Extraction
Tech Area Level := 3
Tech Area Min Percent := 34

AI State := Not Connected
Tech Area Name := Cargo
Tech Area Level := 3
Tech Area Min Percent := 34

AI State := Not Connected
Tech Area Name := Ship Construction
Tech Area Level := 4
Tech Area Min Percent := 34

AI State := Not Connected
Tech Area Name := add more stuff accoring to your AI game plan using the 'Tech Area Min Percent := 34'
...
This ensures that I get all the colony techs as well as the tech that my AI needs for WP openers.
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