
February 26th, 2004, 11:49 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Can old mod work with new patch?
Quote:
Originally posted by PvK:
What did you delete from the TDM folder, and why?
PvK
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I deleted everything, at first, becuase the things in TDM that were newer than stock had newer Versions in the new patch. Well, except Formations.txt, which was did not seem to be update in the newest patch, and of which TDM had a new Version.
Noting it's date, I deleted Settings.txt anyway, becuase the one in the patch was newer, and because I regularly replace this file with the Settings.txt from FQM, as I play the two combined, without any problems. This I took to mean that it was not going to cause a problem to let it use the stock Settings.txt, and I was going to copy the whole thing over to another folder anyway, to put FQM in it.
Just to note, to save space I had already moved all the folders from Pictures\Races to the root Pictures\Races, except for the ones for the stock AIs, which don't have any pictures in them anyway.
Since it looked like the only change to Settings.txt was the 'smoothed' population bonus (I hadn't looked too closely, really), I figured I could keep the FQM Setttings.txt once I combined the two. FQM 2.08, the Version I am using, already has smoothed population modifiers, though they are somewhat different than 1.91 stock.
I hope I have done a decent enough job of explaining myself.
[edit:I should mention that I got an error abotu RepairPriorities.txt, so I put that back in the folder and I didn't get any more errors.]
[ February 26, 2004, 12:46: Message edited by: Loser ]
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