Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.
Now that this final patch is out, I'm going to do some re-working of the Dark Nova Mod. I'm looking for suggestions from those who have played it and for those who might have suggestions for it.
The concept behind everything entered into the mod is Diversity. To the max! The DN2 Version accoplished this by being built around the Ultimate ShipSize mod incorperated with an altered Intel projects list (thanks to those of you who helped with that).
DN3 expanded on this concept by putting each ship type into it's own research tree:
Standard Hull tech
Colony Hull Tech
Transport Hull Tech
Carrier Hull Tech
And by having added various mods that expanded on the Events. I also added many new Unique techs taken from different Racial Techs. It also has Giant and Titanic Planet sizes with population modifiers to account for larger populations.
Now I want to go even further. Now I'm looking at increasing facilites. I will be adding 3-5 levels of Min/Org/Rad/Intel/Research Generation, but what other sorts of things would people like to see in a mod whose focus is Diversity? I'm looking at various cloaking types for each sensor types.
Mod Highlights to date:
67 Standard ship Sizes
12 fighters
6 colony ship
planetary shields
300+ events
Dozens of Mounts
35 Unique Techs
Giant and Titanic planet Sizes
[ February 27, 2004, 05:19: Message edited by: bearclaw ]
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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