Re: SE IV The End Of An Era.
Aside from 'real-time' combat resolution, another idea I see viable for SE:V that can eliminate most of the quirks with the current SE:IV system is some sort of 'staggered' turn-based movement. Rather than Player 1 moves all his ships and fires, then player 2 moves all his ships and fires - have movement alternate between them like this:
Player 1 - Ships A,B,C
Player 2 - Ships X,Y,Z
Order of Movement/Fire
A-X-B-Y-C-Z
This is more like 'real-time' in its execution and will go a long way in improving combat, and from a programming aspect much easier to do.
Battles between fleets of unequal size can still be handled rather easily, if a player is outnumbered 3:1, then the player moves only 1 of his ships for 3 of his opponents etc.
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