
March 1st, 2004, 06:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE IV The End Of An Era.
Quote:
Originally posted by Captain Kwok:
Aside from 'real-time' combat resolution, another idea I see viable for SE:V that can eliminate most of the quirks with the current SE:IV system is some sort of 'staggered' turn-based movement. Rather than Player 1 moves all his ships and fires, then player 2 moves all his ships and fires - have movement alternate between them like this:
Player 1 - Ships A,B,C
Player 2 - Ships X,Y,Z
Order of Movement/Fire
A-X-B-Y-C-Z
This is more like 'real-time' in its execution and will go a long way in improving combat, and from a programming aspect much easier to do.
Battles between fleets of unequal size can still be handled rather easily, if a player is outnumbered 3:1, then the player moves only 1 of his ships for 3 of his opponents etc.
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This is another turn based system that is covered by my previous statements of all purely turn based systems having problems. It still has the problem of ships getting to move and fire before others artificially, with no realistic reason for it at all, only because it has to be turn based.
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