Re: SE IV The End Of An Era.
I would think that the simplest method would be to combine aspects of the existing tactical and Stratigic combat methods into a system where each ship is issued ordered and when the End Turn button is clicked, then all the ships execute their orders. End result: combat situations that function exactly like the rest of the game in Simultanious play.
Further, this method, while not practical for PBW, would allow essensially tactial combat for Hotseat and TCP/IP games between players.
I, for one, would be so against SEV becoming realtime combat that I would not play the game. I have never liked real-time combat games. I like to think through my moves like a chess game, not an arcade shoot-out.
[ March 01, 2004, 18:33: Message edited by: bearclaw ]
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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