Re: How to be powerful in solo game...
Alkariff, I think that it is possible to do so. For example, look at my example for the cultural modifiers: They can affect research, shipyard build rate, ect. Give a designated "Empire" player those bonuses and not allow the other players to have it. In effect, that player is already stronger then it's immediate neighbors.
Another way to go about is to raise the racial points of a game, and let only one player use 5000 points, while keeping the others to 2000.
The third method is to download a mod that allows a person to set-up the game so that specific players may be weaker then the others.(I am fairly sure it exists, I just don't recall the name.)
The fourth option is to create a specific map that favors a particular player. For example, give that player "optimal" planets and outside of the systems you wish the player to control, you make blackholes that prevent anyone entering or exiting the systems you wish to protect. By making a ring of such defensive blackholes, you can prevent contact for a period, and let the "Empire" player develop.
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Games played: Baldur's Gate, Baldur's Gate II, Planescape - Torment, Fallout 2, Super Robot Wars 3(English translation), Final Fantasy IV(Fan-translated version) Final Fantasy VI, Final Fantasy - Mystic Quest, Dragonball Z: Legend of the Super Saiyan, DBTC, X-COM, Deus Ex, Thief I+II, Space Empires IV, Homeworld, Star Trek - 25th Anniversary, Age of Empires II, Freespace 2, Sonic & Knuckles, Super Mario All Stars + World, Super Mario Wolrd 2, Super Mario RPG, Laxius Power, Romancing Walker, Avernum 2, Geneforge, Diablo, Starcraft+Expansion, Uplink: The Hacker Elite, Space Empires IV Gold, Jagged Alliance II, Megaman 7, Megaman & Bass, Megaman X, Megaman X2, Megaman X3, Megaman Zero, Megaman Zero 2, Myst, Aliens VS Predator 2...the list goes on.
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