well, sure, you can tweak the current system, but the basic fundamental setup is always going to be based upon equality.
What I would like is an explicitly *unequal* setup . Among other things, this lends itself to more interesting politics and role playing...
I think.
EDIT: what I would like is the *option* to have an unequal pre-arrange setup, essentially, as mentioned a scenario editor. But, what I meant to emphasize, was that this would be an OPTION, and certainly not the norm...
Quote:
Originally posted by Sabin:
Alkariff, I think that it is possible to do so. For example, look at my example for the cultural modifiers: They can affect research, shipyard build rate, ect. Give a designated "Empire" player those bonuses and not allow the other players to have it. In effect, that player is already stronger then it's immediate neighbors.
Another way to go about is to raise the racial points of a game, and let only one player use 5000 points, while keeping the others to 2000.
The third method is to download a mod that allows a person to set-up the game so that specific players may be weaker then the others.(I am fairly sure it exists, I just don't recall the name.)
The fourth option is to create a specific map that favors a particular player. For example, give that player "optimal" planets and outside of the systems you wish the player to control, you make blackholes that prevent anyone entering or exiting the systems you wish to protect. By making a ring of such defensive blackholes, you can prevent contact for a period, and let the "Empire" player develop.
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[ March 01, 2004, 01:47: Message edited by: alarikf ]