Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Ok, As I've made the map I can't be a god.
But i want to play.
So here is the current configuration I'm thinking of:
4 Ancients, 5000 racial points, übersystem with sphereworld as starting planet, ruins with all tech, 2 ringworlds, plenty of planets.
All adjusted to the players planet type and atmosphere.
15 normal races, 0 racial points, normal start.
1 First race, in center of galaxy, more racial points and better system than the ancients, no worm holes connecting to rest of galaxy.
Rules:
1. Ancients (4) cannot attack eachothers homesystem (or enter it) before turn 80 (Build, build , build).
2. No gifts or trades whatever.
3. Ancients cannot attack minor races before turn 120, only defend.
4. all racial traits are allowed, even the ancient allknowing one.
5. Minor races may attack whomever they want to.
6. Minor races may enter treaties with all other races, how they wish.
7, disregarding rule 6, human played minor races may only have military alliance or partnership with one ancient race at a time.
8. Ancient allknowing racial trait isn't allowed for aminor race.
9. First race (1) may not attack anyone or leave their homesystem unless:
10. The first race is used for police actions in case of violation of the above rules.
What does this mean?
For the minor races a T&R treaty with an ancient race boosts research mucho, unless that ancient race has dismantled all their (for themself useless) reaserch facilities.
The game host will check in on the other races from time to time and if an ancient is attacking a minor the first ones will strike back with a directed attack, either against that ancient race or one of its innocent minor races (Anyone with military or partnership treaty).
Any ancient might attack the first one if they wish at any time, to give me some fun.
The price is a really good oxygen rock system, but it will be hard to get and you'll loose every ship you send in and never win the battle, cause I'm the First One!
Before turn 80 the ancient ones will guide and coordinate their minor races in their war against the others minor races, and try to rally more minor races to their cause.
After turn 80 they may attack another ancient race but not a minor race.
After turn 120 it's all out war, then the minors should be up to tech.
The win will be collective and equal for all in the winning team, one ancient race and it's minor races.
The First one cannot win.
This means that there might from 1-16 winners in this game (One ancient and all minors).
The game will be called "(Nearly Gods) the Conflict 5" or NGC5, can soon be found on PBW under the heading (NG)C5.
Nothing is written in stone, themap isn't created.
More opinions and ideas?
[ March 01, 2004, 19:19: Message edited by: Ruatha ]
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