Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Continuing the Xier Empire/Fleets war diary:
Turn 26:
The Sign of One answered my saudations proposing a Non-Aggression treaty, that i decided to accept since i don't have actual conditions to fight with anyone at the moment, much less an "Ancient One"...
New colony founded in a new system that don't have a spacetport yet, but i decided to wait to build a spaceport in another colony that will be founded in the next turn and to dedicate the colony founded in this turn entirely to mineral production since i cannot waste a slot in 133% mineral planet with the need i'm having with minerals (i'm actualy having to stop some production so i don't stall my economy).
Explored the system 1WP away from my HW and, surprise, 3 colonizable planets, including 1 with my atmosphere, that i sent a colony ship to colonize immediately.
Turn 27:
I appear to have miscalculated my resources, and, while i'm not yet with the production stalled, the lack of minerals will gave me trouble in a turn or two. To try to resolve this situation i'll have to scrap some ships (scouts) and reduce my exploration efforts to only 2 or 3 ships, i also changed the destination of the colony ship that i sent in turn 25 to a planet 4WP away to a nearer (inexplored) system, whil i hope there will be some planet that i can colonize.
My problem with resoruces is obviously coming from the colony ships that i have enroute to several planets, and i'll have to wait for them to arrive in their destinations before building more colony ships.
To help with the mineral situation i put also On Hold some non-essential building efforts (Research Centers, Resuply Depots, etc.)
Received a diplomatic message from the "Sign of One" stating that the scouts that they are using are unarmed so thay don't accidentally harm any minor race.
Turn 28:
A new contact with what looks like a is a minor race, the Cluk-Ruk Collective, sent them a message proposing a Non-Aggression pact so our ships don't shoot each other accidentally....
My mineral situation is slowly improving, thanks to new Mineral Facilities built, but i still have to keep several production queues on hold (mainly new colony ships), while the active colony ships don't arrive at their destinations...
Looks like i'll have a serius problem with maintenance for the entire game...
With a few new systems explored i have now several options for colonization, of course i'm giving preference for planets with my native atmosphere and, after that, planets with good mineral concentrations.
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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