Re: SE5: Trade, Colonization and Trading Posts?
*****Harumph...snort...wheeze....awakes from long hibernation*****
Another idea - Bring back the option of retreat/escape from combat. In SEIII this tended to be annoying...making it difficult for attacking ships to close on cowardly defenders, and resulted in too many extended chases. If worked properly, however, it could add a little more variety and a lot more realism to combat (why must every battle be a fight to the death?...or a struggle to live till turn number X?). It would also make role-playing somewhat more satisfying.
Maybe add this feature as a component trait - those ships with an emergency propulsion pod or similar item could make a quick boost away from combat? Or some other way of moderating it...making it possible but not inevitable?
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