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Old March 3rd, 2004, 05:24 AM
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Default ATTN: AI wizards

I've been working on an AI (for a mod) which builds huge amounts of drones during peacetime. My problem is that I can't get the AI to launch any of them. I have both anti-ship and anti-planet designs available and built. Percentage of drones to leave as planetary cargo is set at 0. Max target systems distance is at 500 which should be plenty, especially after I increased it from 100. What can I do to get these stupid things launched and useful?

While I'm at it, the mod has a racial trait with 6 levels of ships. All are the same size, but the hull abilities go up with tech level. I can't get the AI to create designs using any but the first hull, even by adding dummy abilities. Do I really have to make each one bigger to get them used?

[ March 03, 2004, 04:04: Message edited by: Krsqk ]
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