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ATTN: AI wizards
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March 5th, 2004, 04:08 AM
Master Belisarius
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Join Date: Jul 2000
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Re: ATTN: AI wizards
Quote:
Originally posted by Krsqk:
I've been working on an AI (for a mod) which builds huge amounts of drones during peacetime. My problem is that I can't get the AI to
launch
any of them. I have both anti-ship and anti-planet designs available and built. Percentage of drones to leave as planetary cargo is set at 0. Max target systems distance is at 500
which should be plenty, especially after I increased it from 100.
What can I do to get these stupid things launched and useful?
While I'm at it, the mod has a racial trait with 6 levels of ships. All are the same size, but the hull abilities go up with tech level. I can't get the AI to create designs using any but the first hull, even by adding dummy abilities. Do I really have to make each one bigger to get them used?
Do you want the AI planets launch Drones to attack enemy planet/s ships?
Have you tested it using 50% of Drones as cargo? If you put it as 0%, if I'm not wrong, the AI will try to use all the Drones for Drone Carriers.
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