Thread: Plasma Torps
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Old March 9th, 2001, 08:01 PM
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Default Re: Plasma Torps

I think that the problem of range lies in the conVersion of all these weapons from SE3 to SE4.

In SE3, 8 was the max range. Missiles and WMGs went to 8. Missiles, however could fly out past the launch range and would continue to seek until their damage dropped to zero, or they were shot down.

With SE4, the beam weapons & special techs have expanded range (antiproton beams go 8 instead of 5[in SE3])

The problem is that some weapons, such as WMGs haven't been given the extra range they deserve. WMGs went 8 in SE3, and they go 8 in SE4.

While most weapon's ranges have increased by 40%-50%, the WMGs are exactly the same. If WMGs were converted to SE4, they would have a range of 13 or 14 for WMGIII. It's a 10 pixel wide siege weapon, not a bitty APB!!! Think of a small Version of the DeathStar beam.

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I'm gonna have to go through the components file & see which weapons have bad range conVersions from SE3.

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capnq: The plasma missile would also have to use some of it's antimatter/plasma warhead to thrust & change course to seek. The CSM's apparently use a chemical drive to manouever, since they can't use up part of their warhead without detonating the whole thing.

[This message has been edited by suicide_junkie (edited 09 March 2001).]
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