Thread: Plasma Torps
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Old March 10th, 2001, 12:25 AM
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Default Re: Plasma Torps

quote:
Originally posted by Pulaski:
Sorry if this is a newbie question, but: is it possible to have a weapon that does no damage at close range then damage at a specific range, or increasing damage as range increases?
Might make for more intersting use of things like the plasma torpedo



Yes. HOWEVER, there are a few potential problems. Some are minor, and might be worth it just to keep the game interesting; but there's at least one major problem with it.

One, accuracy decreases with range for direct-fire weapons. This means you're trading accuracy for damage. Not a major problem, and certainly would make life interesting.

Two, for seeking weapons, you have little (if any) control over when the seeker hits, so if the enemy is rushing your ships, the seeker may hit too early and do no damage. Again, not a major problem, and certainly would make life interesting.

Three, (and this is the REAL problem) this would wreak havoc on the various combat strategies. So the AI would have a difficult time using such a weapon, and humans would probably be stuck using tactical to resolve battles involving that weapon.

So, while it's technically possible, and certainly interesting, that third problem I listed would make it difficult to integrate into the game.
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