Re: New Victory Condition
interesting. sounds like it would work with the old hypermaze quadrant mod. basically, it gave you a randomly generated quadrant with a tightly meshed grid of systems (6 or 8 warp points per system, i think). most systems were random movement or damaging, or otherwise harmfull. a few normal systems were scattered in there, but not very many. it was hard getting between habitalbe systems, especially in the early game. and because some of the systems were harmfull or damaging, you cant rely on automatic path finding, you have to plot your course jump-by-jump, or use the 'avoid system' options.
check it out. very cool.
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