
March 5th, 2004, 10:51 PM
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Re: New Victory Condition
Quote:
Originally posted by Imperator Fyron:
I hope not. There is a disturbing trend to have these silly "cultural victory" options in mainstream strategy games of late... People don't get seditious and break away from their nation to join a nation with better playwrights! Ridiculous!
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Yes they do.
The Soviet citizens that rebelled did so because they wanted what they thought western culture was.
But that its not a good example, since they didn't go over to another country, though the ex-republics became independent, and some have now US air bases, which are really pissing off the "Bear reborn"
Better examples:
1- England asked Prince William III of Orange to take the British throne because he was protestant and the actual king of England, James II, had converted to catolicism.
2- Several small German states joined Prussia on their own. (Oh well, half on their own)
3- The Kingdom of Pergamo went over to Rome. (By its king will. Does it count?)
4- Texas!!!
5- Eastern Germany after the fall of the wall.
6- Hong Kong.
7- Bangladesh's independance?
8- Sicily, from Spanish to Naples.
9- Not sure about Calais.
Ok, you got a point, most of the cases above were influenced by a lot more than culture.
I'll check on the ancient world to see if any case can be blamed solely on culture.
Still, cultural influence its a very strong force. Just look how in every election in Puerto Rico they decide to remain an "American colony".
On the other hand look at the influence that Islam its having on SouthEast Asia these days.
Though no city have changed hands, as far as I know.
Maybe cultural influence should be important in making alliances, but not in planets going over to the other side.
Independentist rebellions might also be considered as a possible result of culture.
[ March 05, 2004, 20:52: Message edited by: SB ]
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