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				March 9th, 2004, 04:28 AM
			
			
			
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					Join Date: Apr 2002 Location: Kailua, Hawaii 
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				 Re: upgrading facilities pet peeve 
 
	It's much more than just another turn.Quote: 
	
		| Originally posted by Captain Kwok: It's not such a big deal, so it takes two turns instead of one if you don't have enough population/construction bonuses.  Eventually the planet will become full and sit around and do nothing anyways.
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 If you take advanced storage techniques, a huge world has 30 slots.  Filling it up in 30 turns instead of 60 turns is a big improvement.  Replace the Last slot with the appropriate planetary booster facility and while that's being built, queue up the upgrade for the remaining slots.  Then finally use emergency build when there is a total of 1.5 years left and you have maximized your output.  Sure, it costs a little more, but if you are talking minerals, it pays for itself.  If you are talking orgs or rads, with a resource converter, it also pays for itself.  For research or intel, I also like doing this because it's all about bringing in points sooner.
 
 To each his own, and Fyron need not reply again saying this is cheesy.  I'm sure that there are no other point maximizers out there besides me anyway, so this discussion is just for academic purposes.
  Nor has anyone posted an article about max/minning race characteristics, because that's also covered in cheese whiz.   
 Slick.
				__________________Slick.
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