
March 9th, 2004, 07:42 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: upgrading facilities pet peeve
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by tesco samoa:
so from following this thread it goes like this.
build 1 level one mineral miner
que in the upgrade.
Add the rest of the mineral miners
and move the upgrade to the end.
Then the upgrade upgrades all the minerals miners
for the price of one .
Is this what i am reading here ?
Tesco works too much in aix now... so command promts are taking over his sleep
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No, not at all. That was a bug that was patched. The exploit Slick is talking about is building obselete Mineral Miner IIs, then upgrading them to Mineral Miner III when the planet is full to save on build time. This is what you're calling an exploit???? I though the exploit was what tesco said. Building 2 Mineral Miner facility II's instead in one III is hardly an exploit. It is a design flaw in the data IMO since two lvl II's are clearly better than one lvl III so it's hardly an 'upgrade'
by this logic filling up that Last 30kt of space on my ship with a lvl 1 shield is an exploit. (since my new level 2 shields take 4okt of space) as is putting any old cheap components on a ship.
[ March 09, 2004, 17:44: Message edited by: DavidG ]
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