Re: \"petition\" for MM to add starting techs
Right now there already is a screen with all the tech areas listed so you can turn them on or off. This is a good start.
However I totally agree with you. Instead of there being a simple on/off bit, there should be two "spin control" number boxes. The first being the start level for technology and the second being the max level allowed for that techonology in the current game.
Both of these things can be done by manually editting data\TechArea.txt. However this is a royal pain in the @$$ to do for every game. (Assuming you don't always want the same starting or max techs).
[This message has been edited by Lastseer (edited 09 March 2001).]
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