Re: \"petition\" for MM to add starting techs
In my opinion, choosing your starting techs was one of the major strategic elements of SEIII, and as someone who played SEIII (as opposed to SEIV being first exposure to the series) I have always seen this as a glaring omission since the beginning of beta tests.
Yes there are ways to modify the data files to get a semi-similar effect, but it's just not the same, and as someone has already said, it's a pain in the @$$.
Plus I never did like the options of no tech, 10 turns of tech, and all tech... just seems to be a bit lopsided.
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