
March 8th, 2004, 10:07 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: "Message Sent" Not a 1.91 problem
Quote:
Originally posted by Parasite:
quote: Originally posted by geoschmo:
Selecting the "AI should not make changes during simultaneous games" should prevent the AI from sending Messages during your absences. At least then you won't miss two turns of communication for every turn you miss.
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I thought that this was only something you could set at the beginning of the game/empire setup. I will look for the selection for setting during the next game turn.
Could/should this be an FAQ item? I have looked at most of everything here and didn't have a clue. Although there are few bug/inconsistancies problems in the FAQ because of the speed of patches and support SEIV gets. Already in the FAQ in my "turn checklist"
Quote:
{snip} 1st turn:
- set up research, turn off “divide points evenly”, use all points, turn on “repeat projects”
- set up build queue
- turn off the minister control option
- turn on planet facility labels
- design colonizer, spaceyard base
- turn off option for ships to clear orders when encountering enemy {unsnip}
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I guess it could be a little clearer, though.
Slick.
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Slick.
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