quote:
Originally posted by ColdSteel:
Crap, I've been using this little trick since it came to me almost immediately when playing my first game. I put at least one emergency propulsion component in every ship I can and then build at least one repair ship....
Yup, I've done this also. The point I'm surprised at is the fact about being able to activate 1 or 2 Emerg Mov modules at a time - I thought you used 'em all or none. I also thought that if your ship had a normal (with bonus) 9 move points, you would move your 9 spaces, activate EM pods to get up to 9 more points, then move 9 more, then end turn. It seems (according to this thread) you now could put, let's say 10 EM pods. Same ship moves 9 spaces, activate 2 EM pods, move 9 more spaces, activate 2 more EM pods, etc. That to me is an exploitation and not part of the game's "spirit". IIRC, SEIII was an "all or nothing" when it came to emergency pods (supply and movement).
I personally would prefer to see it in the "all or nothing" mode....