Re: Making a Homeworld
Actually I found out how to do this. This is mainly for roleplaying purposes. My race I designed is called Cadesh (after the Cadesh in the Homeworld series). Their history is that they gained sentience in nebulae across the galaxy. After several advances in manipulating energy across their kind they decided to create a ringworld to call their home, and an orbiting moon to protect it with weapons. This was how I did the ruins thing. In the map editor I had my home(ring)world around a star/asteroid system. Then I placed a tiny moon world around it. ON the moon world I gave ruins with 500 or so tech on it. This will max out your technology. Just build a simple colony ship to colonize in like 2 turns. According to my race's history, they may be a new "empire" but they are ancient and have insane technology, but do not really colonize other systems, unless they built a system themselves. Kind of like Shadows/Vorlons from B5, but I put my own twist on how they interact with the universe. They are happy, benevolent, and artistic. Yet, their propensity to change the galaxy at their whim leaves them many who question their place in the galaxy. So in game, my allies will be rewarded and my enemies will have a HUGE battle to fight, but I won't whomp them in 2 turns, because of the limited systems and planets that are my colonies...
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