
March 12th, 2004, 08:06 PM
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Corporal
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Join Date: Jul 2003
Location: Las Vegas, NV
Posts: 90
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Re: Homeworld created in empty sector
Quote:
Originally posted by tesco samoa:
...If you are getting blank systems... Verify that the system type has objects in it for what you wish to develop and then check the quadranttype to see if those systems will be generated.
This could be your problem...
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Really? Hmm...I thought that the empire placement stage would just override those sorts of issues when it ran into a problem. I've had games where random AI races were dropped into systems where they normally had no business being...apparently because the empire placement stage couldn't find anywhere else to put them. AI's showed up in "no-start-here" nebula systems and black holes...which gave the poor ol' AI nightmares...and somehow thrashed their ability to colonize anything. Maybe it was just some wierd mod i had unwittingly applied that opened the door for this destructive behavior...or a long since remedied bug...I haven't seen this happen in a long time.
Just curious...
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