Re: Imperialism Mod
200% would leave a normal empire with a deficit. But as an AI with a high bonus, they make 5x normal. What they give in trade and tariff reflects their pre-bonus output rather than their actual totals.
as for the runaway leader problem, the Neutrals will be made amicable enough that the first person to get to them should have a high chance of obtaining the treaty. I will run some tests to see how willing they are to switch over if someone else demands a similar exclusive treaty of them. that could be problematic, but even if protectorates were removed as a primary factor in the mod, it will still be more profitable to establish trade relationships than to conquer.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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