Re: Imperialism Mod
Well, I'm trying to start a beta test for this thing on PBW. Come check it out.
Puke's Imperialism Mod Beta Test
Status: Game open to new players
Game description
This is a Beta Test for Puke's Imperialism Mod (ImpMod). The significant changes in the mod are the high level of resource, research, and intel production that Neutral races are capable of, and the greatly increased profits available through trade (50%), protectorates (200%) and subjugated races (400%).
Profit by making treaties with Neutrals and leting them make resources, research, and intel for you! Manage client states instead of a homogenous empire. Protect your client states from enemy empires, the puppet neutrals of your rivals, and from each other.
This is a Beta Test game. I am still trying to make sure that the AI behaves properly. I would like to pay attention to things like AI happyness, AI anger levels, the williness of AI to make treaties, to keep treaties, if they switch sides or if they stay with their original treaty partner. How the AI handles multiple treaties, how difficult it is to establish a treaty with an AI later if you do not do it immediately, and so on.
It will also be important to take note of how the game plays out and what tactics are viable, if there are any tactics which are "unbeatable" or "unfair" and require adjustments to the mod in order to fix or balance. (for example, Communications Mimic is being removed).
A link to the most recent Version of the mod will be provided as a news item before the game starts, and any time there is an update. the mod runs on 1.91, and currently involves minor changes to the settings file, major changes to neutral AI files, and one edit to the Intel file.
Starting resources: 100000
Starting planets: 3
Home planet value: Good
Score display: allied
Technology level: Medium
Racial points: 2000
Quadrant type: Spiral
Quadrant size: Small
Event frequency: None
Event severity: N/A
Technology cost: Low
Victory conditions: when we are done
Maximum units: 20K
Maximum ships: 20K
Computer players: High (neutrals only)
Computer difficulty: High
Computer player bonus: High
Neutral empires: Yes!!!
Other game settings: Turns will be processed offline in case any adjustments to the MOD are required.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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