Thread: Imperialism Mod
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Old April 10th, 2004, 10:09 PM
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Default Re: Imperialism Mod

Quote:
This is a Beta Test for Puke's Imperialism Mod (ImpMod). The significant changes in the mod are the high level of resource, research, and intel production that Neutral races are capable of, and the greatly increased profits available through trade (50%), protectorates (200%) and subjugated races (400%).
Um, dosen't the subjugated race LOSE the 400% they're giving to you, thus making their economy instantly collapse and all their ships die?
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