View Single Post
  #5  
Old March 12th, 2001, 11:02 PM

Codo Codo is offline
Corporal
 
Join Date: Feb 2001
Location: Fishers, IN 46038
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Codo is on a distinguished road
Default Re: combat modifiers: stealth armor + ECM?

Well, right off the bat, engine move bonuses and Solar Sail are two different types of abilities. Engines have Bonus Movement. Solar Sail has extra movement. As tenryu pointed out in the other thread mentioned below, 'Extra Movement' bonuses CAN be stacked! Thanks!!!

Just a quickie in case you don't want to dig up his other thread... If you give something the Extra Movement ability, like so:

Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 bonus movement point.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 2


The Val 1 is the number of movement points. The Val 2 sets a 'group' number...Or maybe you can call it a Bonus Movement Type. Any extra movement that has the same 'group' will NOT stack. So if you set something to the same number as Solar Sail (which is 1) it won't stack with Solar Sail. But, if, as above, Val 2 is set to 2, you will get that extra movement to stack with the Solar Sail.

Again tenryu...good research, that was a great find!

Now, does it work for ECM and Combat Sensors?

JC - Change the movement bonuses in your items to lines that look like what I've posted above. If you want BOTH of your items to stack with each other AND the solar sail, you will need to give one a val 2 of 2 and the other a val 2 of 3...

Codo

[This message has been edited by Codo (edited 12 March 2001).]
Reply With Quote