quote:
Originally posted by Sinapus:
I was wondering something... (and don't want to drag up the original thread I started awhile back) Can you add Standard Movement ability to a non-engine component and still have it work with the game w/o setting off the max engines limit? I.e., instead of using extra movement on that bridge module use standard movement.
Oh well, I can find out when I get home.
I tryed the standard movement stuff first. I couldn't get it to do what I wanted. Then I tried bonus movement. That too didn't work. Finally I found the extra movement thing...wish more stuff worked like that does. It would be handy, as all reading this thread can see.