Re: combat modifiers: stealth armor + ECM?
Codo: thanks for the reminder about bonus movement vs. extra movement... I'd forgotten about those, and didn't have time to check the other thread.
It's interesting that ship and fleet experience will stack with ECM/Combat Sensors, but not with each other.
Even more interesting; I've seen a couple instances where I get a non-zero %chance to hit for weapons when the target is out of range. I can't fire the weapon, but the %chance to hit is equal to the ship experience. It doesn't happen for every weapon; the only one I recall right now is the Tachyon Cannon (Temporal tech tree).
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