Thread: Risk™ Mod
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Old March 15th, 2004, 09:21 PM
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Default Re: Risk™ Mod

Not a bump. Just putting it up here for the non-weekend crowd.

By the way, SJ gave me a good idea about putting supply back in. It will be used only for movement, not for weapons fire. This will help keep the AI obeying the rule about only attacking adjacent systems. Humans could play an alternate rules game without that house rule alltogether. THe lack of supply will be a limiting factor in how far your ships can range though.

Also I'm going to put together a map modeleded off teh game board.

Expect these changes in the next Version in a day or two. If anyone has any other suggestions, let's hear them.

Geoschmo

[ March 15, 2004, 19:44: Message edited by: geoschmo ]
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