Thread: Risk™ Mod
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Old March 17th, 2004, 06:29 PM
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Default Re: Risk™ Mod

Quote:
Originally posted by geoschmo:
This will help keep the AI obeying the rule about only attacking adjacent systems.
Also I'm going to put together a map modeled off the game board.

Expect these changes in the next Version in a day or two. If anyone has any other suggestions, let's hear them.

Geoschmo
An idea...
If you are making a map, could you put the planet at the center of the system, with a WP on it, then have "Super Damaging Asteroids" or something in three lines out from this planet, and right next to it.
|
|
P
/ \
/\
Put the other (if any) WPs one in each sector, right next to the planet. This gives up to four connection points and requires movement through the planet to continue. I think the AI would even obey without extra programming. Most, but sadly not all, Risk™ lands will fit in this.

[ March 17, 2004, 16:33: Message edited by: Parasite ]
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