Re: maximum number of races
Ack! There are some serious problems with handling just 10 you know! The diplomatic screen only holds 4 race images at a time and you have to scroll it back and forth quite a bit. And, worst of all, the very small limit on the number of intelligence projects you can run is often over-whelmed when trying to defend against many races launching projects against you. An increase in the number of intel projects allowed at once might help some, but with 20 races in a game I think you'd need a limit of 50 or more to be able to counter all of your opponents at one one time. Then there's the question of how long you are willing to wait for each turn to process as each race has to be run sequentially. What benefit do you see in more than 20 races in a game?
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