
July 16th, 2004, 11:59 PM
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Join Date: Jun 2004
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Re: Fantasy Empires Mod Discussion
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Originally posted by spoon:
Like Alneyan pointed out, some of the bugs you mention are already fixed, but thanks for the input. I'll definitely mark and fix the new ones you found in the next Version. I also plan on posting all known bugs as soon as I get the chance.
quote: Undead seem...not-so-dead:
Things don't seem riht unless, "Undead" are actually necromatic humans. The undead have no cheap "Medical Bay."
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The undead have a unique Necromancer class that all their creatures can equip, that give them 1 repair each. Since I gave regeneration to Trolls (high level Orc character), I didn't want to do the same globally for the undead. I kind of picture them as D&D undead, which tend to not have any innate regeneration either.
Neat, I expected most of those problems to be fixed. I just didn't know where and how much. I'll check the PBW site later, thanks.
About the undead, I meant it seems strange for (a D&D) undead to get plagues. I assumed the undead are truly "dead" and not humans raising the dead. A special undead-only facility replacing a current facility might work. It would have a different picture and also w/plague preventation, etc.
By the way, walking dead only have room for Toughness or Undead Tenacity, but Undead Tenacity uses minerals/ore and radioactives/mana. I would expect UT not T in the undead, and UT is slightly better since it's not leaky, but the necromancer is organics-only.
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