Re: Fantasy Empires Mod Discussion
Bugs/to do list
- Saboteur misspelled
- Water mastery has wrong description
- Glyph of Holy Bolt has wrong description
- Scroll of Holy Bolt has wrong description
- Metamagical Theory has wrong description
- Some intel attacks describe being able to destroy base supplies
- Colony Modules have no cost, which prevents retrofitting
- [%ShieldPointsGenerated] tag listed on hulls and facilities, which does not work
- Make different family numbers for:
= Base Commanders
= Base Towers
= Cavalry Stables
= Golems
= Glyphstones
= Mana Vault
= Resistance
- In hull descriptions, add amount of free space that would be available after the class weapon is added.
- Sorcerer General combat values don't match description.
- Imp combat values don't match description
- Minotaur combat values don't match description
- Berserker III Multiplex Tracking value wrong
- Tactics IV Multiplex Tracking value wrong
- Holy Aura VI and Holy Talisman cannot be researched, as they require Holy Aura VI and VII (only goes up to lvl V)
- Cyclops weapon description says their weapons can be enchanted, even though they cannot.
- Orcish Toughness should not apply to Mercenary Wizards
- List important changes to settings.txt in FAQ (-5% to hit per square, 500 mines per sector).
- List mine limit in wasp Hull description
- Allow Power Ritual mounts to work on Circle of Law, Circle of Banishment, and Unsummon
- Tech Area: Alchemy should only go to level 3
- WeaponCraft description should indicate that most undead characters cannot use it
- Undead Ferocity doesn't do anything (delete or add mounts)
- Mobility needs One Per Vehicle restriction
- Dire Vampires should require Vampire Recruitment 2
- Ghost tonnage should be 2900 (not zero -- sorry ghosts! Foul and Dire Ghost tonnage is correct, though)
- Pictures needed for: Chaos spawn, base generals
- reduce size of Resistance, raise hitpoint ratio
- Caravan II and III - fix tonnage and structure
- lower (remove?) resource generation of Marketplace
- increase effectiveness of toughness?
- Change Undead Tenacity into a mount, or change cost to be Organics only
- Add plague prevention facility for undead (?)
- tech level req for Unicorn Rider (elite) should be 2
- Tech level req for Cyclops (elite) should be 2
- Imp (elite) description does not match other imps (should use agility, not small size)
- Imp (regular) combat ability does not match description
- Ogre Spiked Club descriptions do not all match
- Doppleganger components generating Minerals instead of Intel Points (oops!)
edit: more bugs added 7/19
[ July 19, 2004, 18:06: Message edited by: spoon ]
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