Re: Fantasy Empires Mod  Discussion
			 
             
			
		
		
		
		Bugs/to do list 
 
- Saboteur misspelled 
- Water mastery has wrong description 
- Glyph of Holy Bolt has wrong description 
- Scroll of Holy Bolt has wrong description 
- Metamagical Theory has wrong description 
- Some intel attacks describe being able to destroy base supplies 
- Colony Modules have no cost, which prevents retrofitting 
- [%ShieldPointsGenerated] tag listed on hulls and facilities, which does not work 
- Make different family numbers for: 
   = Base Commanders 
   = Base Towers 
   = Cavalry Stables 
   = Golems 
   = Glyphstones 
   = Mana Vault 
   = Resistance 
 
- In hull descriptions, add amount of free space that would be available after the class weapon is added. 
- Sorcerer General combat values don't match description. 
- Imp combat values don't match description 
- Minotaur combat values don't match description 
- Berserker III Multiplex Tracking value wrong 
- Tactics IV Multiplex Tracking value wrong 
- Holy Aura VI and Holy Talisman cannot be researched, as they require Holy Aura VI and VII (only goes up to lvl V) 
- Cyclops weapon description says their weapons can be enchanted, even though they cannot. 
- Orcish Toughness should not apply to Mercenary Wizards 
- List important changes to settings.txt in FAQ  (-5% to hit per square, 500 mines per sector). 
- List mine limit in wasp Hull description 
- Allow Power Ritual mounts to work on Circle of Law, Circle of Banishment, and Unsummon 
- Tech Area: Alchemy should only go to level 3 
- WeaponCraft description should indicate that most undead characters cannot use it 
- Undead Ferocity doesn't do anything (delete or add mounts) 
- Mobility needs One Per Vehicle restriction 
- Dire Vampires should require Vampire Recruitment 2 
- Ghost tonnage should be 2900 (not zero -- sorry ghosts!  Foul and Dire Ghost tonnage is correct, though) 
- Pictures needed for:  Chaos spawn, base generals 
- reduce size of Resistance, raise hitpoint ratio 
- Caravan II and III - fix tonnage and structure 
- lower (remove?) resource generation of Marketplace 
- increase effectiveness of toughness? 
- Change Undead Tenacity into a mount, or change cost to be Organics only 
- Add plague prevention facility for undead (?) 
- tech level req for Unicorn Rider (elite) should be 2 
- Tech level req for Cyclops (elite) should be 2 
- Imp (elite) description does not match other imps (should use agility, not small size) 
- Imp (regular) combat ability does not match description 
- Ogre Spiked Club descriptions do not all match 
- Doppleganger components generating Minerals instead of Intel Points (oops!) 
 
edit:  more bugs added 7/19 
  
 [ July 19, 2004, 18:06: Message edited by: spoon ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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