It was a most fine game. I was too defensive in the mid game when I had the advantage of BBs over your LCs. I also completely forgot about stellar -I guess it is a product of not having any one on one games get to openers/closes before, it didn't enter my calculations until too late. And having you break in and send nearly all my planets into riot as the first 4 stellar ships came off the line was very depressing - damn maintenance.
The balance mod and map size also gives more production and more predictable production. I'm still not sure if I like it or not. I certainly dont like the predictability it gives, you know that every system will have 1 breathable and 3 others. It also means that raiding attacks like your are always the choice strategy - this is because you know you will be going into an inhabited system every time and you dont need to worry about entering a nebula or worse black hole. This makes defending against raiders really hard, mines are useless and you need a lot of WPs to stop a fleet of 20 BBs with repair and panel support.
I am also still torn about how to colonise the balance mod. What order of planets? Colonise a system completely or keep going?
Still, great game, I enjoyed it a lot. The highlight for me is still Yabby 003 killing your stellar ship after hiding in the storm for what must have been 30 or 40 turns - Still think you should have let it live and escape back into the storm!
Thanks for the excellent game Slynky, I look forward to meeting you again....
