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Old March 21st, 2004, 05:42 AM

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Default Re: Babylon 5 Ideas Dump please don\'t post comments

Please post any comments in the Babylon 5 Mod Topic:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=004079

Here is my proposal for the ECM/CS Components:

Name := Basic ECM I
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 300
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 4
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM II
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 8
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM III
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 300
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 12
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM IV
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 600
Cost Organics := 0
Cost Radioactives := 400
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 16% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 16
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM V
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 700
Cost Organics := 0
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 20% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 20
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM VI
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 800
Cost Organics := 0
Cost Radioactives := 600
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 6
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 24% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 24
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM VII
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 900
Cost Organics := 0
Cost Radioactives := 700
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 7
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 7
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 28% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 28
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM VIII
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 1000
Cost Organics := 0
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 8
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 8
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 32% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 32
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced ECM IX
Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 400
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 9
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := ECM Support
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 38% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 38
Ability 1 Val 2 := 1
Weapon Type := None

Name := Advanced ECM X
Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 10
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := ECM Support
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 40% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 40
Ability 1 Val 2 := 1
Weapon Type := None

Name := Advanced ECM XI
Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 600
Cost Organics := 0
Cost Radioactives := 600
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 11
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := ECM Support
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 42% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 42
Ability 1 Val 2 := 1
Weapon Type := None

Name := Advanced ECM XII
Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 700
Cost Organics := 0
Cost Radioactives := 700
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 12
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := ECM Support
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 44% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 44
Ability 1 Val 2 := 1
Weapon Type := None

Name := Advanced ECM XIII
Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 800
Cost Organics := 0
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 13
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := ECM Support
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 46% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 46
Ability 1 Val 2 := 1
Weapon Type := None

Name := Advanced ECM XIV
Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 900
Cost Organics := 0
Cost Radioactives := 900
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 14
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := ECM Support
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 48% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 48
Ability 1 Val 2 := 1
Weapon Type := None

Name := Elite ECM XV
Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 400
Cost Organics := 300
Cost Radioactives := 400
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 15
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced ECM Techniques
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 51% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 51
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite ECM XVI
Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 500
Cost Organics := 400
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 16
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced ECM Techniques
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 52% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 52
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite ECM XVII
Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 600
Cost Organics := 500
Cost Radioactives := 600
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 17
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced ECM Techniques
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 53% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 53
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite ECM XVIII
Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 700
Cost Organics := 600
Cost Radioactives := 700
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 18
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced ECM Techniques
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 54% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 54
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite ECM XIX
Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 800
Cost Organics := 700
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 19
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced ECM Techniques
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 55% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 55
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite ECM XX
Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 900
Cost Organics := 800
Cost Radioactives := 900
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 20
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced ECM Techniques
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 56% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 56
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors I
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 300
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 4% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 4
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors II
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 8% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 8
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors III
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 300
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 12% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 12
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors IV
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 600
Cost Organics := 0
Cost Radioactives := 400
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 16% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 16
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors V
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 700
Cost Organics := 0
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 20% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 20
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors VI
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 800
Cost Organics := 0
Cost Radioactives := 600
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 6
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 24% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 24
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors VII
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 900
Cost Organics := 0
Cost Radioactives := 700
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 7
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 7
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 28% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 28
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors VIII
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 1000
Cost Organics := 0
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 8
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 8
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 32% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 32
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced Combat Sensors IX
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 400
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 9
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensor Support
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 38% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 38
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced Combat Sensors X
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 10
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensor Support
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 40% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 40
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced Combat Sensors XI
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 600
Cost Organics := 0
Cost Radioactives := 600
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 11
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensor Support
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 42% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 42
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced Combat Sensors XII
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 700
Cost Organics := 0
Cost Radioactives := 700
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 12
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensor Support
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 44% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 44
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced Combat Sensors XIII
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 800
Cost Organics := 0
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 13
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensor Support
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 46% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 46
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced Combat Sensors XIV
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 900
Cost Organics := 0
Cost Radioactives := 900
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 14
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensor Support
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 48% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 48
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite Combat Sensors XV
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 400
Cost Organics := 300
Cost Radioactives := 400
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 15
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Sensor Techniques
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 51% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 51
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite Combat Sensors XVI
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 500
Cost Organics := 400
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 16
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Sensor Techniques
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 52% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 52
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite Combat Sensors XVII
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 600
Cost Organics := 500
Cost Radioactives := 600
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 17
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Sensor Techniques
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 53% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 53
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite Combat Sensors XVIII
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 700
Cost Organics := 600
Cost Radioactives := 700
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 18
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Sensor Techniques
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 54% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 54
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite Combat Sensors XIX
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 800
Cost Organics := 700
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 19
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Sensor Techniques
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 55% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 55
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite Combat Sensors XX
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 900
Cost Organics := 800
Cost Radioactives := 900
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 20
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Sensor Techniques
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 56% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 56
Ability 1 Val 2 := 0
Weapon Type := None

[ March 21, 2004, 03:43: Message edited by: TNZ ]
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